Buccaneers of the Damned
Swashbuckling and the Supernatural on the Island of Salvation!
Before each event, new players will be briefed on how they arrived on the island. However, we think it helps to understand a few basics to you ease into the game.
Where are we?
You set sail from a location in the real world (London, for example) and ended up here. Where is here exactly? Unfortunately, you’re off the map, just past the area that would traditionally be marked ‘here be dragons’!
Unless briefed otherwise (and you may well be!), you’ll be washed up on the island of Salvation in the area around Logan’s Bay – a shipwrecked survivor of a ship called ‘The Heron’.
Salvation is one island amongst a chain of islands. Each one is controlled by a different power (survivors from the ‘real world’ who have banded together to re-establish some form of civilisation). The powers include The French, The British, The Barbary Coast, The Dutch and The Portuguese.
You might even run across more people as your adventures progress.
What Is Film-Sim?
Film-sim is a rules-lite theatrical, cinematic style of play adopted across the board by Eye Larp. For Buccaneers of the Damned, think Errol Flynn and the swashbuckling epics of the 30’s and 40’s!
There are no calls, no hit points and no bleed-counts. Eye Larp aims to encourage epic role-play and an organic style of story-telling, to make the combat exciting and remove the elements of number-crunching found in other systems. Rather than a list of calls a hit-points to memorise, we use just one basic rule: “React to everything, but don’t expect a reaction”.
Two kinds of guns are allowed in the game and both have different rules associated with them
Here we try and answer some of the most common questions from new players. If there’s something we’ve missed, don’t be afraid to ask!
To help you with ideas for your character, we’ve listed a few ideas below:
Naval officer, red coat, merchant, pirate!, gunner, medic/surgeon, priest, navigator, general grunt, swashbuckler, apothecary, charlatan, drunk, fop, bandit, thief and much more!
Some skills that your character may have might include :
Use of guns, swords, knives, herbalism, surgery, engineering, tough, hunting, lock picking, alchemy (inc. gunpowder making), brewing, poison making, occult practices (Please check with the game designer), tracking, bow use, blacksmithing and more!
First Mate of the Scarlet Jones, Aggie’s a Doctor and formidable with a frying pan!
Capitaine François-Marie de Saint-Aignan
Captain of the French Royal Marine. Leading his men, he maintains order in chaos.
Makes friends everywhere he goes. Diplomacy and tact a speciality.
Cockler, then slave, saved by pirates, likes the crows nest. Vengeful survivalist. Camp Constable! Knifey.
French soldier. Not wearing his uniform any more
Captain of The Scarlet Jones, cook and dammed nice fella, never stabs anyone, ever.
Press-ganged, rose to rank of master gunner during War of the Spanish Succession, gunpowder expert.
Known to his friends as ‘Tigerlilly’. He is of the land, and is one with it.
Shiny except stong as four men smart as dog
Light-fingered, grotty old seadog. Thoroughly repulsive. Best to stay upwind.
When “Fullofmen” goes wandering off into the woods, you can be sure that trouble will find her…
Quartermaster/Shanty-woman aboard The Black Swan. Quiet demeanor, subtle laugh, no threat to anyone.
AKA The Mad Dog or Blood Hound, Michel is an ex-member or the french army.
Used to write for a living. Now writes to attempt to remain sane.
A French noblewoman and physician. Joined the Tubby Fox’s joyagers. Believes in Science.
Ex-Marquess, proven to not be totally useless. Banker, seamstress, healer, and a Heart of Gold…
Incompetent sailor, incompetent fighter. Drunkard. Coward. Shanty-master. Often found associating with Jones & Jones.