Flying Lead: Smoke & Brass is a reboot of Flying Lead, one of the longest running games under the FilmSim and Gunman Airsoft banner. However, unlike its predecessor, Smoke & Brass uses cap and blank-firing firearms ONLY and is not an Airsoft system.
Basic Information and Concept
Flying Lead: Smoke & Brass is a Film-Sim game based in the wild west of America in the 1880s. We’re taking for our inspiration classic Westerns like The Magnificent Seven, A Fistful of Dollars, and The Good, The Bad and The Ugly, and more modern interpretations of the genre like Maverick, Deadwood, Godless and Westworld and games such as the Red Dead Redemption series.
As always with EyeLarp’s FilmSim games, we are encouraging high production values and will be striving for a cinematic feel and look to everything we do. The main rule is: react to everything and don’t expect a specific reaction.
It is the start of a new year and a new decade; 1880. Civilisation rolls in from California and Nevada in the West and Texas and Colorado in the East; the Wild West is becoming smaller and smaller by the day. Outlaws and law-keepers alike move further and further inland in pursuit of their own piece of the American dream.
On the frontier of the state of New Austin is the recently founded but thriving town of Goodwill, which services a multitude of homesteads, ranches and hamlets that litter the surrounding area of the great Juno valley.
Your character calls one of these settlements home: the hamlet of Sweetwater. Your motives for coming there are your own – are you trying to out-run civilization, make a better life for yourself or just want to make a mark on the world?
We have chosen the setting and the use of a fictional state – New Austin – to allow us to be creative to the stories and not so closely tied to historical accuracy.
The first three-event “arc” was centred around the escape from justice of the Outlaw Henry King, and his rise to control the local criminals under his gang, the Kingsmen and attempt regain everything he had lost – his riches, power and wife.
His now ex-wife was revealed to be none other than Beulah-May, Goodwill’s brand new schoolmistress, who was pardoned and allowed to continue in her new life away from King’s wicked influence.
Soon after, the Fair came to town, and with it two grand tournaments – one needing swiftness of wit, one swiftness of hand. The poker tournament was won, making one lady somewhat richer than before, and the quick-draw competition left many hopefuls bleeding in the street, with the last two standing resorting to knives and first blood.
In the meantime the Riley – or O’Riley, depending on which of them you ask – clan was gaining boldness and blocking travel and trade in the region, even going so far as to shoot Sheriff Carver, until a settlement was reached to pay them a tax in exchange for peace. Not all were happy with this decision, and more than one person resorted to firearms over it.
With the celebrations of Independence Day came fireworks and fun, but also Juno Valley’s own kind of democracy, with the Mayoral Elections swiftly approaching. Standing on a platform of justice and an end to the Riley Agreement, Mayor Jack Carson was elected, and by the end one of only two of the original four candidates to survive the race. Hey, we never said Juno Valley was a safe place for politicians.
Aided by some tip-offs from the criminal underbelly of New Austen, the Sheriff’s Office and Pinkerton Detective Agency worked together to snare Henry King and his posse in his own trap – in Sweetwater where he planned to kidnap Beulah and force her to take him back. But the Law won through, and the gallows that were built for him were finally put to use.